Traffic Light Hacking!
> Here is our traffic light hacking system featuring multi-stage bruteforce minigames, luck-based reward tiers, electrocution risks, synchronized light malfunctions, and visual spark effects.
Main Features:
- Multi-Stage Hacking: 3-5 consecutive bruteforce attempts required per hack
- Visual Effects: Synchronized spark particle effects visible to nearby players
- Light Malfunction: Traffic lights cycle through all colors rapidly after successful hack
- Cooldown System: Per-light tracking prevents repeat hacking
- Electrocution Risk: Chance to stun player on failure or after multiple hacks
Reward System:
- Three Tiers: Low, medium, and high tier rewards based on luck status effect
- Multiple Reward Types: Items, crypto types, and reputation types
- Luck Integration: Players with luck status effect get better tier chances if you have tmc status effects resource
- Configurable Chances: Set probability per tier with and without luck
- Stackable Rewards: Can receive items, crypto, and rep in single hack
Hacking Mechanics:
- Required Item: ATM hacking device (configurable)
- Item Consumption: Configurable 25% chance to consume device
- Difficulty Scaling: Random difficulty between 1-5
- Progress Tracking: Shows X/X tasks complete during hack
- Animation System: Mobile phone animation during hacking
Electrocution System:
- Frequency Trigger: Every 4 hacks triggers electrocution chance configurable via config
- Configurable Chance: Default 50% chance when triggered
- Fail Punishment: Also triggers on failed hack attempts
Visual Sync System:
- Particle Effects: Spark effects visible to all nearby players
- Light Cycling: Traffic lights cycle through all colors 6 times
- Sound Effects: Electrical spark sound at light location
- Network Sync: All effects synchronized across clients
Police Integration:
- Optional Requirement: Configurable minimum police count
- Dispatch Alerts: Automatic alerts on hack attempt
- Job Types: Configurable police job names
Radial Menu Integration:
- Proximity Detection: Only shows when near traffic lights
- Item Check: Verifies player has jammer device
- State Validation: Checks if player is not in a vehicle
- Auto-Enable: Appears automatically when conditions met
Traffic Light Detection:
- x2 Light Models: Supports x2 different traffic light prop types is configurable to add more
- Auto-Targeting: Automatically faces player toward light
- Entity Validation: Checks light exists before allowing hack
Configuration Options:
- Progress Bar: Customizable timer, title, and description
- Minigame Settings: Adjustable difficulty and time limit
- Reward Chances: Configure all tier probabilities
- Police Settings: Toggle requirement and set minimum count
- Item Consumption: Toggle and adjust consumption chance
Reputation Tracking:
- Hack Counter: Tracks total traffic lights hacked per player
- Per-Hack Rep: Gains 1 "hackedtrafficlights" rep per success
- Crime Rep: Optional additional crime reputation gains
- Data Persistence: Rep saved to player data
Anti-Exploit:
- Server-Side Validation: All reward logic server-side
- Cooldown Tracking: Prevents rehacking same light
- Police Checks: Server validates police count
- Item Verification: Server confirms player has device
Requirements:
- TMC Framework
Preview: https://www.youtube.com/watch?v=YTqBPUpmYhE
All this For FREE!